ROBOTxLASERBEAM Manga Reading Order (All 7 Volumes)
ROBOTxLASERBEAM Manga Reading Order: All 7 Volumes in Sequence
- ROBOTxLASERBEAM Vol. 1
- ROBOTxLASERBEAM Vol. 2
- ROBOTxLASERBEAM Vol. 3
- ROBOTxLASERBEAM Vol. 4
- ROBOTxLASERBEAM Vol. 5
- ROBOTxLASERBEAM Vol. 6
- ROBOTxLASERBEAM Vol. 7
That’s it. The series is completed — all 62 chapters across 7 volumes — so you can read the whole thing from beginning to end without waiting for new releases. If you’re not familiar with how manga publishing works, chapters are the individual installments (similar to episodes of a TV show), and volumes are collected books that bundle several chapters together. Each volume of ROBOTxLASERBEAM contains roughly 8–10 chapters of story.
For anyone unfamiliar with the series, ROBOTxLASERBEAM is a high school golf manga created by Tadatoshi Fujimaki (藤巻忠俊), the creator of Kuroko’s Basketball — a wildly popular basketball manga that ran for 30 volumes. ROBOTxLASERBEAM was published chapter-by-chapter in Weekly Shonen Jump, Japan’s biggest weekly manga magazine, from March 2017 to June 2018. The final collected volume was released in September 2018. The publisher is Shueisha, the same Japanese company behind series like One Piece and Naruto. The story follows a stoic, seemingly emotionless protagonist whose mechanical precision on the golf course earns him the nickname “Robot” — and the drama that unfolds as he’s drawn into the world of competitive golf.
Why This Reading Order Is Simpler Than You’d Expect
If you’ve looked up reading orders for other manga series and found yourself staring at flowcharts with sequel series, bonus episode tie-ins, and “read chapter 45.5 before the movie” instructions — relax. ROBOTxLASERBEAM has none of that.
No sequel series exists. The story wraps up in Volume 7, and the author moved on. There are no continuation manga, no “ROBOTxLASERBEAM: Next Generation,” and no extra chapters floating around in other magazines that you need to track down.
No spinoff manga exists. Unlike some Weekly Shonen Jump properties that spawn side stories or character-focused spinoffs, this series stands completely alone.
No anime adaptation exists. An anime adaptation is when a manga gets turned into an animated TV show or film — and many popular manga have them. The absence of an anime actually makes things easier from a reading order perspective. With series that have anime versions, readers often get confused about where the anime ends and where to pick up the manga, or whether storylines created specifically for the anime need to be factored in. None of that applies here. There’s one format — the manga — and one way to read it: Volume 1 through Volume 7.
If you’re coming to this series because you loved Tadatoshi Fujimaki’s other major work, Kuroko’s Basketball, you might remember that series has extra chapters, sequel content, and a more complicated reading timeline. ROBOTxLASERBEAM doesn’t share that complexity. It’s a much more compact, self-contained work. You may notice thematic echoes between the two series — Fujimaki has a recognizable style when it comes to building sports drama around characters with unusual abilities — but reading Kuroko’s Basketball first is absolutely not required. The two series share no characters and no story connections whatsoever.
Do You Need to Know Golf to Enjoy It?
Not at all. This is one of those sports manga that works perfectly well even if you’ve never watched a single round of golf in your life.
The manga introduces golf fundamentals naturally through the protagonist himself. He’s essentially a beginner to competitive golf at the start of the series, which means the reader learns alongside him. Rules, techniques, strategy for navigating a course, and the basics of how tournaments work are all woven into the matches and training scenes rather than dumped on you in separate explainer pages.
If you’ve read other sports manga — whether it’s basketball, volleyball, soccer, or anything else — you’ll recognize the pattern. The sport is the vehicle, but the engine is the relationships between characters and the tension of dramatic competition. ROBOTxLASERBEAM leans heavily into the suspense of individual matchups and the rivalries that develop along the way. The golf is important to the plot, but the manga isn’t trying to be a golf instruction manual. It’s trying to tell a compelling story about a quiet kid who turns out to be extraordinary at something — and the way his calm, almost robotic demeanor shakes up the people around him is what keeps you turning pages.
That said, if you are a golf fan, you’ll probably appreciate the way the manga handles the sport. The attention to different shot types, how players plan their way through a hole, and the mental side of competitive golf gives it a layer of authenticity that golf enthusiasts will notice and enjoy.
Which Edition Should You Buy?
English edition: All 7 volumes are available from VIZ Media, the largest English-language manga publisher in North America. This makes it easy to collect or read digitally in English. For a series this short, the barrier to entry is low — you’re looking at just 7 volumes to own the complete story, which is a much smaller commitment than most sports manga.
The digital editions are a convenient option, especially for a compact series like this. You can purchase individual digital volumes through manga reading apps or digital storefronts and have the entire series on your device without taking up any shelf space. For a 7-volume series, digital is particularly appealing because there’s no bundled collection to wait for — the individual volume investment is manageable either way.
Physical print editions of the English release do not appear to exist — VIZ Media published all 7 volumes simultaneously as digital-only releases in September 2020. If you prefer a physical copy, the original Japanese editions (published by Shueisha under the Jump Comics label) are your best option.
ROBOTxLASERBEAM
Japanese edition: The original 7 volumes were published by Shueisha under their Jump Comics label — the same line that publishes most Weekly Shonen Jump manga in collected book form. The first Japanese volume released in July 2017, and the final volume came out in September 2018. If you’re studying Japanese and looking for a manageable series to practice with, a 7-volume sports manga with a lot of visual storytelling is a reasonable choice.
The bottom line on cost: At just 7 volumes total, ROBOTxLASERBEAM is one of the most affordable complete sports manga collections you can put together. Whether you go physical or digital, English or Japanese, the total investment is modest compared to series that run 30, 40, or 70+ volumes.
What to Know Before Your First Read
If you loved Kuroko’s Basketball, you’ll feel right at home with the art style and Fujimaki’s approach to sports drama. The way abilities are visualized and the intensity of competitive moments will feel familiar. The big difference is the protagonist — where Kuroko’s Basketball features a more outwardly driven cast, ROBOTxLASERBEAM centers on a much quieter, more enigmatic lead character. His reserved personality is actually central to the story’s appeal, and watching other characters react to his almost machine-like calm is a big part of the fun.
Plan for a fast read. With 62 chapters across 7 volumes, this isn’t a series that’s going to dominate your reading schedule for weeks. Readers who sit down with the intent to binge often finish the entire thing in a few dedicated sittings — maybe a weekend if you’re taking your time, or a single long afternoon if you get hooked. That’s part of what makes it easy to pick up on a whim without a huge time commitment.
Every chapter is part of the main story. Since there’s no anime adaptation and the manga ran as a single continuous run in Weekly Shonen Jump, there are no padding storylines — those stretches of side content that exist in some longer series just to buy time. Every chapter in ROBOTxLASERBEAM moves the actual plot forward. You won’t hit stretches where you feel like you’re wading through tangents to get back to what matters.
A strong entry point for shorter sports manga. If you’re curious about golf manga specifically or if you’re looking for a sports manga that you can finish quickly, ROBOTxLASERBEAM fits the bill. Not every sports manga needs to be a 400-chapter saga. Sometimes a tight, focused story that knows when to end is exactly what you want — and this series delivers that in 7 volumes.
Frequently Asked Questions
Is ROBOTxLASERBEAM connected to Kuroko’s Basketball?
Same author, completely separate story. There is no shared universe, no crossover characters, and no plot connections between the two series. You can read ROBOTxLASERBEAM without ever having touched Kuroko’s Basketball, and vice versa. The connection is purely that they come from the same manga creator, Tadatoshi Fujimaki, so fans of one are likely to enjoy the other’s style.
Is the series finished?
Yes. ROBOTxLASERBEAM is a completed series — 7 volumes, 62 chapters, serialized in Weekly Shonen Jump from March 2017 to June 2018, with the final collected volume released September 2018. The story has a definitive ending. You won’t be left on a cliffhanger waiting for a continuation that may never come.
Is there an anime adaptation?
No. As of now, no anime adaptation has been produced for ROBOTxLASERBEAM. The manga is the only way to experience the story.
How long does it take to read the full series?
At 7 volumes with 62 total chapters, the entire series can comfortably be finished in a few sittings. If you’re a fast manga reader, you might get through it in a single afternoon. At a more relaxed pace — say a volume or two per day — you’d finish in under a week. It’s one of the quickest complete sports manga reads out there.
What is ROBOTxLASERBEAM about?
ROBOTxLASERBEAM follows Robato, a high school student whose flat affect and eerily precise golf swing earn him the nickname “Robot.” Though he initially has no passion for the sport, he gets pulled into competitive golf and discovers both the thrill of competition and the emotional connections that come with it. The series blends intense golf matches with character-driven drama — a hallmark of creator Tadatoshi Fujimaki’s storytelling style, familiar to anyone who has read Kuroko’s Basketball.






